﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerCharacter : MonoBehaviour
{

	private int _health;
	// Use this for initialization
	void Start ()
	{
		this._health = 5;
	}
	
	// Update is called once per frame
	public void Hurt (int damage)
	{
		_health -= damage;
		Debug.Log ("Health:" + _health);
	}
}
